GAMIFICATION
Programme: Erasmus+
Key Action: Partnerships for cooperation and exchanges of practices
Action Type: Small-scale partnerships in school education
Start of Project: 01/10/2022
End of Project: 31/03/2024
Project Duration (months): 18 months
Grant Agreement No.: 2022-1-EE01-KA210-SCH-000081117
Project Title: Having Fun in Learning: Gamification!
Summary
Objectives
- Tackling learning disadvantage, early school leaving and low proficiency in basic skills:
- The aim of this priority is to enable success for all students, especially those with fewer opportunities, and to encourage more student-centered approaches.
- Our partnership collaborates with institutions working with students in need of special education. These students are considered a disadvantaged group due to the difficulties they experience in learning compared to the students receiving normal education.
Special education has many challenges, and it is important to use approaches in education that are tailored to the individual needs of each individual. Our project focuses on the Gamification’ educational approach that individualizes and facilitates learning. While doing this, it aims to cooperate with different institutions and share experience. Because this educational approach provides significant convenience to both students and teachers who follow them in special education.
- It is a student-centered approach;
- Facilitates easier and permanent learning of students with learning difficulties, etc;
- Improving the competences of educators and other adult education staff.
Our project focuses on enriching our educational approaches and sharing good practices for our students with special education needs. In the project implementation, as institutions working for special education, we will work to share good practices and working methodologies with students with special needs. We will also direct our teachers to gain professional skills in the direction of the ‘gamification’ approach, which has proven benefits in special education. This priority aligns with the aims of our project, as ‘the practitioners in the teaching professions focus on promoting their professional development at all stages of their careers’.
We will contribute to the creation of inclusive education environments that promote equality in our schools and respond to the needs of the wider community by sharing our educational methodologies used in special education and by receiving training in the direction of Gamification.
The target group :
- Students with Special Education Needs (SEN);
- Special Education teachers;
- Institutions/organizations serving students with SEN.